1. Maintenance Room/Flowchart - Merge Mansion Wiki - Fandom
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2. Maintenance Room - Merge Mansion Wiki - Fandom
Maintenance Room Cutlery · Maintenance Room Valuables · Flower Garden · Yarn
Maintenance Room is the 9th Area in Merge Mansion. It opens up after completing the Side Entrance. Ultimately it grants access to the Flower Garden). This was previously a very challenging area (see history section) but is now only of average difficulty. This is the first area you will encounter that has a special producer (Maintenance Room Trunk). It is not recommended to open multiple areas with special producers at the same time due to inventory strain. Never sell the silver cutlery as one of
3. Maintenance Room/Tasks | Merge Mansion Wiki - Fandom
60 · 69 · 72 · 81
Last updated: 2024-04-30 16:38:01
4. BTP - All Areas - Merge Mansion Wiki
Maintenance Room. BTP - Maintenance Room/Tasks · BTP - Maintenance Room/Items · BTP - Maintenance Room/Rewards · BTP - Maintenance Room/Flowchart. Flower Garden.
BTP - The Grand Drive/Tasks BTP - The Grand Drive/Items BTP - The Grand Drive/Rewards BTP - The Grand Drive/Flowchart BTP - Tranquility Terrace/Tasks BTP - Tranquility Terrace/Items BTP - Tranquility Terrace/Rewards BTP - Tranquility Terrace/Flowchart BTP - Frog Pond Falls/Tasks BTP - Frog Pond Falls/Items BTP - Frog Pond Falls/Rewards BTP - Frog Pond Falls/Flowchart BTP - The Gate/Tasks BTP - The Gate/Items BTP - The Gate/Rewards BTP - The Gate/Flowchart BTP - Garage/Tasks BTP - Garage/Items BT
5. Great Hall | Merge Mansion Wiki - Fandom
Hallway · Powered Drill · Sewing Supplies · Fabrics
Great Hall is the 24th Area in Merge Mansion . It opens up after completing both the Maintenance Room and the Lighthouse. Ultimately it grants access to the Hallway. The Great Hall is the first area in the main part of the mansion. It introduces 2 new generators; Maintenance Tools and Sewing Supplies. The key to this area is to level up your generators as quickly as possible. The best ways to do this are by buying generator parts when they come up in the shop and by using a blue card if you have
6. Dining Room | Merge Mansion Wiki - Fandom
Bathroom · Dining Room/Story · Pure Notes · Bad Notes
Dining Room is the 29th Area in Merge Mansion. It opens up after completing the Hideout. Ultimately it grants access to the Bathroom and Gallery. This area introduces several new merge chains including Piano Metronome, Pure Notes, and Bad Notes. The Piano Metronome is the source for both Pure Notes and Bad Notes. Pure Notes are generated by tapping the Piano Metronome when the metronome is on the left and right sides. The proper time to tap is indicated by a brief blink of the metronome. Anywher
7. Study | Merge Mansion Wiki | Fandom
Heikki's Sauna · Complete Password · Study Key · Study/Story
Study is the 26th Area in Merge Mansion. It opens up after completing the Hallway and Rufus' Park. Ultimately it grants access to the Heikki's Sauna. While Rufus' Park is an optional area, you must complete it before being able to open the Study. This is quite a challenging area and features a number of high level items. This area is dominated by Maintenance Tools. You should tap this generator whenever possible. This area has a special sequence the study password, which is required to complete
8. Landing Room | Merge Mansion Wiki - Fandom
Lounge · Scarab · Aquarium Items · Glass tools
Landing Room is the 32nd Area in Merge Mansion. It opens up after completing the Gallery. Ultimately it grants access to the Lounge. It is located in the North Wing of the mansion. The area introduces a new generator: the Wooden Crate. It is needed for tasks that require Aquarium Items and Glass tools. This is one of the hardest areas in the game. The most challenging part of the area is the Scarab chain, which will require multiple cargo ships. Below is a few useful tips: To save energy and tim